Saturday 13 March 2010

Last Turn

Their friendship, if you could call it that, began over a game of scrabble. K began with "Voted", and responded with "AgentiVe". She got 75 points for it.

"Wow. Good one."

"Just got lucky."

And that started a friendship that lasted only one game.
*

K and M were scrabble enthusiasts, who now played much of it online. Despite being reasonably net savvy, they didn't belong to the current crop of chatroom dwellers. They took comfort in relationships that were "real". K imagined only kids and stalkers took to chatrooms. M's views were more conservative. "Why talk to someone you've never met?" She preferred her scrabble, where often no conversation was expected. Ocassionally you'd say "Hi" and wish them luck. If you got curious you'd even ask them where they were from. That was all. To the rest who came seeking conversation, she was firm but polite. "I am only here to play." However, despite these reservations, separated by decades and continents, K and M had befriended eachother.

After that first bingo, K initiated conversation by asking M where she was from. M who was usually more cautious, stared at the friendly user picture for a moment or two, before deciding it was safe to reply.

"India. How about you?"

*

Their game was a one-day game, where each player had the option of taking their turn within a 24 hours. If you missed taking your turn within that time frame, the other player could force you to forfeit your game. K was busy planning a summer wedding, and M was busy with a grandson who was visiting. So playing these one-day games seemed like a better option than the two-minute/five-minute games.

This particular game was fun for them, because they were both equally good. Between bingos and triple word scores, they soon began talking. K told M about her husband-to-be and college. M reciprocated with tales of her precocious grandson. Neither was curious about the other, so few questions were asked. They logged on, played their turn, made some small talk, and logged off.

Then one day, M got the option of forcing K to forfeit her game. K hadn't logged on that day to take her turn. Assuming she was busy, M proceeded to play her other games. She didn't usually force defeat, when she knew the other player. However, when K failed to take her turn after 5 days, M decided she'd probably abandoned the game. She waited another day, before deciding to force forfeit. Just then, K's message appeared on screen.

"M, are you online now?"

"Yes. Where have you been? I was just about to force forfeit and get myself a few extra points", joked M.

"I am not well", came K's reply.

"Is it the flu?", asked M, not expecting anything more serious.

"Bladder cancer", came K's immediate response.

Silence.

M spent the longest next second thinking of an appropriate response. Should she empathize with her, or attempt cheering her up? Having lost loved ones to cancer, she didn't feel particularly optimistic. Bladder cancer sounded fatal.

She looked at K's user picture once more. A cheerful face smiled back at her. The twinkle in her eyes suggested mischief, excitement about the future, and youth. K even seemed like a decent person. If she succumbed to the cancer, it would be a tragedy.

"Do you pray", asked K, interrupting M's trail of thought. M still hadn't responded to her announcement.

"Yes", replied M, her fingers continuing to search for the right keys to comfort the younger woman.

"I'll pray", typed M. She knew it sounded rather lame, but K didn't seem to notice. She went on to talk about Chemo, and how optimistic the doctors seemed. Her parents hadn't taken it too well though. Now her house was filled with an air of forced, uncomfortable cheer. Her mother was baking again, as if to make up for all the birthdays she'd miss. Her fiance was taking her out a lot more, and friends were constantly throwing her surprise parties. K didn't enjoy any of it. She needed some time to understand the changes her body was going through. She needed to understand the cancer and fight it.

M listened sadly. She felt for this young girl, who had so much to look forward to. It just wasn't her time to die as yet.

For the next few days, neither of them played their turns. However, they logged on to their game every day, so they could talk. K gave M updates about her treatment, and how depressed she got after every chemo session. M listened with maternal concern even researching the net for alternate methods of treatment. She cheered K with success stories she pulled off the net, and assured her that her prayers would work.

Ocassionally they'd play their game as well. K said playing made her life seem normal. So between visits to the hospital, harrowing chemo sessions that left her tired, nauseous, and depressed, she logged on to play her turn. She also looked forward to her conversations with M. With M, she didn't need to make any pretenses. She told her she was scared, and M understood. Also, the illness wasn't all they spoke about. They exchanged notes on the lives they led. India was a world K knew little about. She promised to visit once she got better, though that seemed like a distant dream at times.

M was good for K. She cheered her with funny anecdotes, and stories from India. K had even begun reading some recommended Indian literature. M told her about the large scale weddings in India, and K was amazed at how different her own wedding would be. K told her that they were planning a smaller wedding in her house, with just immediate family and close friends.

"We invite the world", joked M.

"Who cooks for them", asked K. Her mother and sister were cooking her wedding feast. She didn't see how they'd have managed cooking for 1000 people.

"Caterers", said M amused.

*

Both K and M continued to talk, using their letters sparingly. They both held on to their game, fearing it would end. So they kept their game alive, with a lot of conversation and delayed turns. They had 2 letters left, and M decided they'd started another game once they were done. K wasn't as optimistic though. She was getting weak, and she didn't think she'd log on as often anymore. She promised she'd log on once she got better, and get in touch. M assured her that she'd be fine, and that she'd continue to pray for her. After some elaborate-yet-cheerful goodbyes, they logged off. They both hoped they'd talk again, under happier circumstances.

*

They never did finish that game. M didn't put her final bingo and win the game. She played other games, winning some and losing some. Her grandson came to visit from time to time, and she got busy with life. However, she continued to look for K online. She was strangely optimistic about K. She knew she was okay, because she had one more turn before their game ended.

6 comments:

Journomuse said...

Nice, poignant....Is this inspired by a real story?

Anita ( LJ ) said...

Touching.. Is M your mom ?

Primitive Lyric said...

@Journomuse - Partly inspired!:)
@Anita - Yeah:)However, it's partly inspired. She did start a game with someone who was diagnosed with cancer during the course of that game.

Deepa said...

sigh!!
I'm the kind that cries at the drop of a hat and I'm weeping here.

Unknown said...

This brought tears to my eyes- so beautifully written

Primitive Lyric said...

@Scatterbrain: Awww:)Will write a happy one next.
@Fiona - Thank you so much:)